EDUCATION & TRAINING

Building a Treasure Hunt Engine That Won't Sink Your Server: The Lessons Learned from Veltrix

Dev.to Machine Learning

About This Tutorial

The Problem We Were Actually Solving In retrospect, we were trying to solve two problems simultaneously: the need for a scalable engine that could handle a large number of concurrent players and the requirement for a complex logic-driven game that rewarded strategic thinking. We thought that if we could just build a single system that could handle both, we would be set. But, as it turned out, this was a recipe for disaster. What We Tried First (And Why It Failed) We started by building a large, monolithic codebase that tried to tackle the game logic and scalability simultaneously.