AI RESEARCH
An Exploration of Collision-based Enemy Morphology Generation
arXiv CS.AI
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ArXi:2606.02832v1 Announce Type: new Despite a great deal of prior research into Procedural Content Generation (PCG), relatively little prior work has explored generating enemies for video games. In particular, there is almost no work on generating enemy morphologies, the basic body plan or collision information for in-game enemies, despite the existence of related morphology generation work in robotics. In this paper, we explore three different novel approaches to generate enemy morphologies based on player collision information.