AI RESEARCH

A 3D Isovist World Model -- Revealing a City's Unseen Geometry and Its Emergent Cross-City Signature

arXiv CS.LG

ArXi:2606.03609v1 Announce Type: cross Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move. But for navigation, what matters is not what the buildings look like; it is where the agent can go. Most world models nonetheless predict appearance, learning how a scene looks rather than the space an agent can move through.