AI RESEARCH

How Much Can a Few Engine Moves Help? Quantifying Limited Cheating in Chess

arXiv CS.AI

ArXi:2601.05386v2 Announce Type: replace Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the possible gain in performance, obtained by cheating a limited number of times during a game. We develop threshold-based and Bellman-style intervention policies, and test them in a controlled engine-vs-engine setting using Stockfish.