Flux Klein 4B, getting albedo only from textures (delighting)

r/StableDiffusion
AI Research AI Tools

Hi, i used my own artificial dataset (using blender and pbr texture) to create this LoRA to get albedo from textures with harsh shadows and well localized lighting. I think it may be useful for 3d / texture artists. Will release on hugging face after I improve it with extended dataset ( textures and lighting environments.) submitted by /u/jobim81 [link] [comments]